Tag Archives: interviews

Kill All Monsters is almost here!

Kill All Monsters, Volume 1 shipped from the printers last week, which means a couple of things. First, it means that it’s available for pre-order on Amazon (they don’t list a release date yet, but stay tuned) and since Diamond should also be getting their copies, it should also be in comic book stores soon.

The good news for Kickstarter supporters is that I just got my copies, so I’ll be starting work on getting those out next week. They don’t really fit with my kitchen decor anyway.

While you’re waiting, enjoy this interview that Jason and I did at C2E2 with Robert Million and the fine folks at Con Men:

More love for Kill All Monsters

A couple of the biggest supporters of Kill All Monsters are James Biggie and Frankie B. Washington, creators of the amazing, kaiju-themed webcomic Robot God Akamatsu. You may remember the awesome print James created for us (which is one of the Kickstarter reward levels, just sayin’) and be forgiven for thinking that he’s the artist on RGA. As talented a visual artist as he is though, James actually writes the webcomic and Frankie draws it. And now Frankie’s done his own, stunning version of what an RGA/KAM crossover (A-KAM-atsu!) would look like. Check out RGA and also be sure to like their Facebook page, a one-stop shop for keeping up with giant monsters and robots news.

A few more people have been nice enough to mention the Kickstarter, including Tom Spurgeon at The Comics Reporter, the folks behind the Outré anthology, and Crimson Engine, so thanks to all of those people.

There’ve also been some more reviews, starting with my Robot 6 compadre Corey Blake talking about KAM in our What Are You Reading? feature. “After the novelty buzz of the concept wears off,” he writes, “you’re actually left with a world and people that you want to spend time with and learn more about. There’s some mystery, some intrigue, some questioned motives, some social commentary, all lightly peppered throughout to keep the story chugging along even while the oversized slugfest takes a break.”

My pal Siskoid at the indispensable Siskoid’s Blog of Geekery also had an advance look at KAM and praises the team’s diversity (something very important to me) as well as Jason’s loose style. “The material (robots) might have called for very technical drawings, but Copland’s work has a sketchiness to it that trades technical accuracy for energy, which I think is really the way to go.” Jason had been wanting to loosen up his style for a while and debated about whether or not Kill All Monsters was the time to do that, but I totally agree with him and Siskoid about its being perfect for this series. It gives everything a grittiness that makes the world real.

The last review was from David Goodman at Geekadelphia. He wasn’t familiar with KAM until he heard about it on Twitter, so it’s fun to hear from someone who’s coming at it totally new. “Yes, a few pages in I had distinct visions of Mighty Morphin Power Rangers and wasn’t sure what I had gotten into. But once I really got into the tale May and Copland were telling, you realize that Kill All Monsters is science fiction storytelling at it’s best. You have robots the size of buildings beating the snot out of giant monsters in what’s left of Paris, while at the same time you get to experience a very human story of survival. Add in a conspiracy theory or two, some tensions among the pilots and dynamic art that is just a joy to look at and you have a prime example of why webcomics are so great.”

Thanks to Corey, Siskoid, and David for the very nice comments!

Finally, a couple of interviews: Russ Burlingame from ComicBook.Com interviewed Jason about the comic, Kickstarter, Jason’s influences…lots of stuff. It’s a great, comprehensive interview and I even learned some new things about Jason myself.

And I got to talk to my friend and colleague Tim O’Shea for his “Talking Comics with Tim” column at Robot 6. Everyone at Robot 6 feels weird when we talk about Kill All Monsters – and no one more than me – so it’s especially nice of Tim to go for it anyway. Check it out; Tim always asks fun and interesting  questions.

Review (and Interview and Mention) All Monsters

A bunch of reviews have been coming in for the book. My pal Ken hadn’t read the entire first volume yet when he wrote this post for That F’ing Monkey about KAM‘s being in Previews, but he’s one of our biggest supporters and says about the part that’s appeared online: “The story is full of that fun team dynamic. For some reason it reminds me of the adventure groups in a good table top RPG. [...] Jason Copland’s art is beyond words. The organic design of the beasts is offset by the mechanical battle suits. His line work is so clean and precise that you’ll spend time just taking in all the details.”

Kris at Deeply Dapper also likes the book and calls it “only the bestest comic book ever.”

CT at Nerd Lunch has a super-nice review and writes, “While May has done a great job at setting that scope, fleshing out the characters, and delivering the dialog, Copland balances that with dynamic, two-tone art. It’s got a grittiness to it that is needed, but still clean enough to be able to tell what’s going on. The action scenes come across well and Copland is able to display the weight needed to show these are behemoths battling over the city.” He also draws a comparison to Thundarr the Barbarian, an influence I hadn’t consciously been thinking about, but absolutely affects the world. I loved that show so much as a kid and recently revisited it with my son, so there’s no doubt that that’s in there from a world-building perspective.

Comic Bastards has a nice, thoughtful review that’s complimentary while not completely so (which is perfectly fair). Some of the fights ran a little long for their taste and I get the feeling they would have liked some added emphasis on the monsters, but they seem to like the human characters and the robots and the way that the Kill Team’s machinery isn’t perfect. And of course the art. Overall, it’s a very positive review and I’m thrilled to get it. I do want to respond to the criticisms – not to defend against them, but just because acknowledging them in more detail will help solidify some of the lessons I learned from writing KAM – but this post is already long enough, so I’ll do that later.

And finally (for now), the Great and Powerful Cal at the Canadian Cave of Cool wrote a fantastic review that proves he and I were separated at birth by praising the things I’m most proud of about the story. He loves the art too of course, but it thrills my heart to read his appreciation of the world-building, the mystery, and how the story doesn’t explain every single thing.

While it’s not technically a review, SF Signal was nice enough to mention the Kill All Monsters Kickstarter in their Crowd Funding Roundup and call KAM a “kickass webcomic.” Ken also wrote another wonderful post about the Kickstarter for That F’ing Monkey.

As I’m writing this, the current Kickstarter total is closing in on $10,000, due to folks helping to spread the word like that. I’m in shock, to be perfectly honest. Thank you again so much to all of you who’ve shown support either through pledges or just by telling people. Jason and I are amazed and humbled.

And thank you to all the folks above who reviewed the book.

One last bit of KAM-related information: I noticed that the UK comics retailer Forbidden Planet has Kill All Monsters available for online order. I have no idea what that means exactly for our order numbers, but it’s a great sign.

The Poplitiko Interview

Jason and I have a good friend named Alex Ness who runs the Poplitiko pop culture blog. What’s more, Alex also contributed to some of the early world-building of the Kill All Monsters! universe, so it was nice to be able to talk to him about the origins, inspirations, and themes of the comic. Which may provide some hints of things to come.

And speaking of things to come: starting tomorrow right here on this blog, we’ll present a series of Meet the Kill Team profiles that’ll provide some character background and even more clues about where the story’s headed.